A shared resource refers to a resource or data that can be accessed or modified by multiple threads or concurrent parts of a program. It could be any piece of data, object, file, database connection, or system resource that needs to be accessed or manipulated by multiple parts of a program concurrently.
Shared resources should not be used for locking as it increases the chance of deadlocks. Any other thread could acquire (or attempt to acquire) the same lock while doing some operation, without knowing that the resource is meant to be used for locking purposes.
One case of this is strings, which are interned by the runtime. This means that each string instance is immutable and stored, and then is reused everywhere it is referenced.
Instead, a dedicated private object instance should be used for each shared resource. Making the lock-specific object
private guarantees that the access to it is as minimal as possible, in order to avoid deadlocks or lock contention.
The following objects are considered as shared resources:
void MyLockingMethod()
{
lock (this) // Noncompliant
{
// ...
}
}
private readonly object lockObj = new object();
void MyLockingMethod()
{
lock (lockObj)
{
// ...
}
}