Both the Enumerable.First extension method and the LinkedList<T>.First property can be used to find the first value
in a LinkedList<T>. However, LinkedList<T>.First is much faster than Enumerable.First. For small
collections, the performance difference may be minor, but for large collections, it can be noticeable. The same applies for the Last
property as well.
Applies to:
We measured a significant improvement both in execution time and memory allocation. For more details see the Benchmarks section from
the More info tab.
The First and Last properties are defined on the LinkedList class, and the extension method call can be
replaced by calling the propery instead.
int GetFirst(LinkedList<int> data) =>
data.First();
int GetLast(LinkedList<int> data) =>
data.Last();
int GetFirst(LinkedList<int> data) =>
data.First.Value;
int GetLast(LinkedList<int> data) =>
data.Last.Value;
| Method | Runtime | Mean | StdDev | Allocated |
|---|---|---|---|---|
LastMethod |
.NET 7.0 |
919,577,629.0 ns |
44,299,688.61 ns |
48504 B |
LastProperty |
.NET 7.0 |
271.8 ns |
15.63 ns |
- |
LastMethod |
.NET Framework 4.6.2 |
810,316,427.1 ns |
47,768,482.31 ns |
57344 B |
LastProperty |
.NET Framework 4.6.2 |
372.0 ns |
13.38 ns |
- |
The results were generated by running the following snippet with BenchmarkDotNet:
private LinkedList<int> data;
private Random random = new Random();
[Params(100_000)]
public int Size { get; set; }
[Params(1_000)]
public int Runs { get; set; }
[GlobalSetup]
public void Setup() =>
data = new LinkedList<int>(Enumerable.Range(0, Size).Select(x => random.Next()));
[Benchmark(Baseline = true)]
public void LastMethod()
{
for (var i = 0; i < Runs; i++)
{
_ = data.Last(); // Enumerable.Last()
}
}
[Benchmark]
public void LastProperty()
{
for (var i = 0; i < Runs; i++)
{
_ = data.Last; // Last property
}
}
Hardware configuration:
BenchmarkDotNet=v0.13.5, OS=Windows 10 (10.0.19045.2846/22H2/2022Update) 11th Gen Intel Core i7-11850H 2.50GHz, 1 CPU, 16 logical and 8 physical cores [Host] : .NET Framework 4.8 (4.8.4614.0), X64 RyuJIT VectorSize=256 .NET 7.0 : .NET 7.0.5 (7.0.523.17405), X64 RyuJIT AVX2 .NET Framework 4.6.2 : .NET Framework 4.8 (4.8.4614.0), X64 RyuJIT VectorSize=256