// This file was automatically generated by genny. // Any changes will be lost if this file is regenerated. // see https://github.com/cheekybits/genny package data import "time" //go:Uint8erate uint8ny -in=$GOFILE -out=nullable_vector.Uint8.go uint8 "Uint8=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableUint8Vector []*uint8 func newNullableUint8Vector(n int) *nullableUint8Vector { v := nullableUint8Vector(make([]*uint8, n)) return &v } func (v *nullableUint8Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*uint8) } func (v *nullableUint8Vector) SetConcrete(idx int, i interface{}) { val := i.(uint8) (*v)[idx] = &val } func (v *nullableUint8Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*uint8)) } func (v *nullableUint8Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableUint8Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *uint8 return g } var g uint8 g = *(*v)[i] return &g } func (v *nullableUint8Vector) ConcreteAt(i int) (interface{}, bool) { var g uint8 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableUint8Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableUint8Vector) Len() int { return len((*v)) } func (v *nullableUint8Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableUint8Vector) Extend(i int) { (*v) = append((*v), make([]*uint8, i)...) } func (v *nullableUint8Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableUint8Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Uint16erate uint16ny -in=$GOFILE -out=nullable_vector.Uint16.go uint16 "Uint16=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableUint16Vector []*uint16 func newNullableUint16Vector(n int) *nullableUint16Vector { v := nullableUint16Vector(make([]*uint16, n)) return &v } func (v *nullableUint16Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*uint16) } func (v *nullableUint16Vector) SetConcrete(idx int, i interface{}) { val := i.(uint16) (*v)[idx] = &val } func (v *nullableUint16Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*uint16)) } func (v *nullableUint16Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableUint16Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *uint16 return g } var g uint16 g = *(*v)[i] return &g } func (v *nullableUint16Vector) ConcreteAt(i int) (interface{}, bool) { var g uint16 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableUint16Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableUint16Vector) Len() int { return len((*v)) } func (v *nullableUint16Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableUint16Vector) Extend(i int) { (*v) = append((*v), make([]*uint16, i)...) } func (v *nullableUint16Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableUint16Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Uint32erate uint32ny -in=$GOFILE -out=nullable_vector.Uint32.go uint32 "Uint32=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableUint32Vector []*uint32 func newNullableUint32Vector(n int) *nullableUint32Vector { v := nullableUint32Vector(make([]*uint32, n)) return &v } func (v *nullableUint32Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*uint32) } func (v *nullableUint32Vector) SetConcrete(idx int, i interface{}) { val := i.(uint32) (*v)[idx] = &val } func (v *nullableUint32Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*uint32)) } func (v *nullableUint32Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableUint32Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *uint32 return g } var g uint32 g = *(*v)[i] return &g } func (v *nullableUint32Vector) ConcreteAt(i int) (interface{}, bool) { var g uint32 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableUint32Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableUint32Vector) Len() int { return len((*v)) } func (v *nullableUint32Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableUint32Vector) Extend(i int) { (*v) = append((*v), make([]*uint32, i)...) } func (v *nullableUint32Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableUint32Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Uint64erate uint64ny -in=$GOFILE -out=nullable_vector.Uint64.go uint64 "Uint64=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableUint64Vector []*uint64 func newNullableUint64Vector(n int) *nullableUint64Vector { v := nullableUint64Vector(make([]*uint64, n)) return &v } func (v *nullableUint64Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*uint64) } func (v *nullableUint64Vector) SetConcrete(idx int, i interface{}) { val := i.(uint64) (*v)[idx] = &val } func (v *nullableUint64Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*uint64)) } func (v *nullableUint64Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableUint64Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *uint64 return g } var g uint64 g = *(*v)[i] return &g } func (v *nullableUint64Vector) ConcreteAt(i int) (interface{}, bool) { var g uint64 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableUint64Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableUint64Vector) Len() int { return len((*v)) } func (v *nullableUint64Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableUint64Vector) Extend(i int) { (*v) = append((*v), make([]*uint64, i)...) } func (v *nullableUint64Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableUint64Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Int8erate int8ny -in=$GOFILE -out=nullable_vector.Int8.go int8 "Int8=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableInt8Vector []*int8 func newNullableInt8Vector(n int) *nullableInt8Vector { v := nullableInt8Vector(make([]*int8, n)) return &v } func (v *nullableInt8Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*int8) } func (v *nullableInt8Vector) SetConcrete(idx int, i interface{}) { val := i.(int8) (*v)[idx] = &val } func (v *nullableInt8Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*int8)) } func (v *nullableInt8Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableInt8Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *int8 return g } var g int8 g = *(*v)[i] return &g } func (v *nullableInt8Vector) ConcreteAt(i int) (interface{}, bool) { var g int8 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableInt8Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableInt8Vector) Len() int { return len((*v)) } func (v *nullableInt8Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableInt8Vector) Extend(i int) { (*v) = append((*v), make([]*int8, i)...) } func (v *nullableInt8Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableInt8Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Int16erate int16ny -in=$GOFILE -out=nullable_vector.Int16.go int16 "Int16=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableInt16Vector []*int16 func newNullableInt16Vector(n int) *nullableInt16Vector { v := nullableInt16Vector(make([]*int16, n)) return &v } func (v *nullableInt16Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*int16) } func (v *nullableInt16Vector) SetConcrete(idx int, i interface{}) { val := i.(int16) (*v)[idx] = &val } func (v *nullableInt16Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*int16)) } func (v *nullableInt16Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableInt16Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *int16 return g } var g int16 g = *(*v)[i] return &g } func (v *nullableInt16Vector) ConcreteAt(i int) (interface{}, bool) { var g int16 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableInt16Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableInt16Vector) Len() int { return len((*v)) } func (v *nullableInt16Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableInt16Vector) Extend(i int) { (*v) = append((*v), make([]*int16, i)...) } func (v *nullableInt16Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableInt16Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Int32erate int32ny -in=$GOFILE -out=nullable_vector.Int32.go int32 "Int32=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableInt32Vector []*int32 func newNullableInt32Vector(n int) *nullableInt32Vector { v := nullableInt32Vector(make([]*int32, n)) return &v } func (v *nullableInt32Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*int32) } func (v *nullableInt32Vector) SetConcrete(idx int, i interface{}) { val := i.(int32) (*v)[idx] = &val } func (v *nullableInt32Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*int32)) } func (v *nullableInt32Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableInt32Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *int32 return g } var g int32 g = *(*v)[i] return &g } func (v *nullableInt32Vector) ConcreteAt(i int) (interface{}, bool) { var g int32 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableInt32Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableInt32Vector) Len() int { return len((*v)) } func (v *nullableInt32Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableInt32Vector) Extend(i int) { (*v) = append((*v), make([]*int32, i)...) } func (v *nullableInt32Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableInt32Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Int64erate int64ny -in=$GOFILE -out=nullable_vector.Int64.go int64 "Int64=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableInt64Vector []*int64 func newNullableInt64Vector(n int) *nullableInt64Vector { v := nullableInt64Vector(make([]*int64, n)) return &v } func (v *nullableInt64Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*int64) } func (v *nullableInt64Vector) SetConcrete(idx int, i interface{}) { val := i.(int64) (*v)[idx] = &val } func (v *nullableInt64Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*int64)) } func (v *nullableInt64Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableInt64Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *int64 return g } var g int64 g = *(*v)[i] return &g } func (v *nullableInt64Vector) ConcreteAt(i int) (interface{}, bool) { var g int64 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableInt64Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableInt64Vector) Len() int { return len((*v)) } func (v *nullableInt64Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableInt64Vector) Extend(i int) { (*v) = append((*v), make([]*int64, i)...) } func (v *nullableInt64Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableInt64Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Float32erate float32ny -in=$GOFILE -out=nullable_vector.Float32.go float32 "Float32=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableFloat32Vector []*float32 func newNullableFloat32Vector(n int) *nullableFloat32Vector { v := nullableFloat32Vector(make([]*float32, n)) return &v } func (v *nullableFloat32Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*float32) } func (v *nullableFloat32Vector) SetConcrete(idx int, i interface{}) { val := i.(float32) (*v)[idx] = &val } func (v *nullableFloat32Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*float32)) } func (v *nullableFloat32Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableFloat32Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *float32 return g } var g float32 g = *(*v)[i] return &g } func (v *nullableFloat32Vector) ConcreteAt(i int) (interface{}, bool) { var g float32 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableFloat32Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableFloat32Vector) Len() int { return len((*v)) } func (v *nullableFloat32Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableFloat32Vector) Extend(i int) { (*v) = append((*v), make([]*float32, i)...) } func (v *nullableFloat32Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableFloat32Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Float64erate float64ny -in=$GOFILE -out=nullable_vector.Float64.go float64 "Float64=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableFloat64Vector []*float64 func newNullableFloat64Vector(n int) *nullableFloat64Vector { v := nullableFloat64Vector(make([]*float64, n)) return &v } func (v *nullableFloat64Vector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*float64) } func (v *nullableFloat64Vector) SetConcrete(idx int, i interface{}) { val := i.(float64) (*v)[idx] = &val } func (v *nullableFloat64Vector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*float64)) } func (v *nullableFloat64Vector) At(i int) interface{} { return (*v)[i] } func (v *nullableFloat64Vector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *float64 return g } var g float64 g = *(*v)[i] return &g } func (v *nullableFloat64Vector) ConcreteAt(i int) (interface{}, bool) { var g float64 val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableFloat64Vector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableFloat64Vector) Len() int { return len((*v)) } func (v *nullableFloat64Vector) Type() FieldType { return vectorFieldType(v) } func (v *nullableFloat64Vector) Extend(i int) { (*v) = append((*v), make([]*float64, i)...) } func (v *nullableFloat64Vector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableFloat64Vector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Stringerate stringny -in=$GOFILE -out=nullable_vector.String.go string "String=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableStringVector []*string func newNullableStringVector(n int) *nullableStringVector { v := nullableStringVector(make([]*string, n)) return &v } func (v *nullableStringVector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*string) } func (v *nullableStringVector) SetConcrete(idx int, i interface{}) { val := i.(string) (*v)[idx] = &val } func (v *nullableStringVector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*string)) } func (v *nullableStringVector) At(i int) interface{} { return (*v)[i] } func (v *nullableStringVector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *string return g } var g string g = *(*v)[i] return &g } func (v *nullableStringVector) ConcreteAt(i int) (interface{}, bool) { var g string val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableStringVector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableStringVector) Len() int { return len((*v)) } func (v *nullableStringVector) Type() FieldType { return vectorFieldType(v) } func (v *nullableStringVector) Extend(i int) { (*v) = append((*v), make([]*string, i)...) } func (v *nullableStringVector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableStringVector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:Boolerate boolny -in=$GOFILE -out=nullable_vector.Bool.go bool "Bool=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableBoolVector []*bool func newNullableBoolVector(n int) *nullableBoolVector { v := nullableBoolVector(make([]*bool, n)) return &v } func (v *nullableBoolVector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*bool) } func (v *nullableBoolVector) SetConcrete(idx int, i interface{}) { val := i.(bool) (*v)[idx] = &val } func (v *nullableBoolVector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*bool)) } func (v *nullableBoolVector) At(i int) interface{} { return (*v)[i] } func (v *nullableBoolVector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *bool return g } var g bool g = *(*v)[i] return &g } func (v *nullableBoolVector) ConcreteAt(i int) (interface{}, bool) { var g bool val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableBoolVector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableBoolVector) Len() int { return len((*v)) } func (v *nullableBoolVector) Type() FieldType { return vectorFieldType(v) } func (v *nullableBoolVector) Extend(i int) { (*v) = append((*v), make([]*bool, i)...) } func (v *nullableBoolVector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableBoolVector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) } //go:TimeTimeerate timeTimeny -in=$GOFILE -out=nullable_vector.TimeTime.go time.Time "TimeTime=uint8,uint16,uint32,uint64,int8,int16,int32,int64,float32,float64,string,bool,time.Time" type nullableTimeTimeVector []*time.Time func newNullableTimeTimeVector(n int) *nullableTimeTimeVector { v := nullableTimeTimeVector(make([]*time.Time, n)) return &v } func (v *nullableTimeTimeVector) Set(idx int, i interface{}) { if i == nil { (*v)[idx] = nil return } (*v)[idx] = i.(*time.Time) } func (v *nullableTimeTimeVector) SetConcrete(idx int, i interface{}) { val := i.(time.Time) (*v)[idx] = &val } func (v *nullableTimeTimeVector) Append(i interface{}) { if i == nil { (*v) = append((*v), nil) return } (*v) = append((*v), i.(*time.Time)) } func (v *nullableTimeTimeVector) At(i int) interface{} { return (*v)[i] } func (v *nullableTimeTimeVector) CopyAt(i int) interface{} { if (*v)[i] == nil { var g *time.Time return g } var g time.Time g = *(*v)[i] return &g } func (v *nullableTimeTimeVector) ConcreteAt(i int) (interface{}, bool) { var g time.Time val := (*v)[i] if val == nil { return g, false } g = *val return g, true } func (v *nullableTimeTimeVector) PointerAt(i int) interface{} { return &(*v)[i] } func (v *nullableTimeTimeVector) Len() int { return len((*v)) } func (v *nullableTimeTimeVector) Type() FieldType { return vectorFieldType(v) } func (v *nullableTimeTimeVector) Extend(i int) { (*v) = append((*v), make([]*time.Time, i)...) } func (v *nullableTimeTimeVector) Insert(i int, val interface{}) { switch { case i < v.Len(): v.Extend(1) copy((*v)[i+1:], (*v)[i:]) v.Set(i, val) case i == v.Len(): v.Append(val) case i > v.Len(): panic("Invalid index; vector length should be greater or equal to that index") } } func (v *nullableTimeTimeVector) Delete(i int) { (*v) = append((*v)[:i], (*v)[i+1:]...) }