
/* !!!! AUTOGENERATED FILE generated by svg-12-blend.rb !!!!!
 *
 * This file is an image processing operation for GEGL
 *
 * GEGL is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 3 of the License, or (at your option) any later version.
 *
 * GEGL is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2006, 2007 Øyvind Kolås <pippin@gimp.org>
 *            2007 John Marshall
 *            2013 Daniel Sabo
 *
 * SVG rendering modes; see:
 *     http://www.w3.org/TR/SVG12/rendering.html
 *     http://www.w3.org/TR/2004/WD-SVG12-20041027/rendering.html#comp-op-prop
 *
 *     aA = aux(src) alpha      aB = in(dst) alpha      aD = out alpha
 *     cA = aux(src) colour     cB = in(dst) colour     cD = out colour
 *
 * !!!! AUTOGENERATED FILE !!!!!
 */
#include "config.h"
#include <glib/gi18n-lib.h>


#ifdef GEGL_PROPERTIES

property_boolean (srgb, _("sRGB"), FALSE)
    description (_("Use sRGB gamma instead of linear"))

#else

#define GEGL_OP_POINT_COMPOSER
#define GEGL_OP_NAME         color_burn
#define GEGL_OP_C_FILE       "color-burn.c"

#include "gegl-op.h"

static void prepare (GeglOperation *operation)
{
  const Babl *format;

  if (GEGL_PROPERTIES (operation)->srgb)
    format = babl_format ("R'aG'aB'aA float");
  else
    format = babl_format ("RaGaBaA float");

  gegl_operation_set_format (operation, "input", format);
  gegl_operation_set_format (operation, "aux", format);
  gegl_operation_set_format (operation, "output", format);
}

/* Fast paths */
static gboolean operation_process (GeglOperation        *operation,
                                   GeglOperationContext *context,
                                   const gchar          *output_prop,
                                   const GeglRectangle  *result,
                                   gint                  level)
{
  GeglOperationClass  *operation_class;
  gpointer input, aux;
  operation_class = GEGL_OPERATION_CLASS (gegl_op_parent_class);

  /* get the raw values this does not increase the reference count */
  input = gegl_operation_context_get_object (context, "input");
  aux = gegl_operation_context_get_object (context, "aux");

  /* pass the input/aux buffers directly through if they are alone*/
  {
    const GeglRectangle *in_extent = NULL;
    const GeglRectangle *aux_extent = NULL;

    if (input)
      in_extent = gegl_buffer_get_abyss (input);

    if ((!input ||
        (aux && !gegl_rectangle_intersect (NULL, in_extent, result))))
      {
         gegl_operation_context_take_object (context, "output",
                                             g_object_ref (aux));
         return TRUE;
      }
    if (aux)
      aux_extent = gegl_buffer_get_abyss (aux);

    if (!aux ||
        (input && !gegl_rectangle_intersect (NULL, aux_extent, result)))
      {
        gegl_operation_context_take_object (context, "output",
                                            g_object_ref (input));
        return TRUE;
      }
  }
  /* chain up, which will create the needed buffers for our actual
   * process function
   */
  return operation_class->process (operation, context, output_prop, result, level);
}

static gboolean
process (GeglOperation       *op,
         void                *in_buf,
         void                *aux_buf,
         void                *out_buf,
         glong                n_pixels,
         const GeglRectangle *roi,
         gint                 level)
{
  gfloat * GEGL_ALIGNED in = in_buf;
  gfloat * GEGL_ALIGNED aux = aux_buf;
  gfloat * GEGL_ALIGNED out = out_buf;
  gint    i;

  if(aux == NULL)
     return TRUE;

  for (i = 0; i < n_pixels; i++)
    {
      gfloat aA, aB, aD;
      gint   j;

      aB = in[3];
      aA = aux[3];
      aD = aA + aB - aA * aB;

      for (j = 0; j < 3; j++)
        {
          gfloat cA, cB;

          cB = in[j];
          cA = aux[j];
          if (cA * aB + cB * aA <= aA * aB)
            out[j] = CLAMP (cA * (1 - aB) + cB * (1 - aA), 0, aD);
          else
            out[j] = CLAMP ((cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA)), 0, aD);
        }
      out[3] = aD;
      in  += 4;
      aux += 4;
      out += 4;
    }

  return TRUE;
}

static void
gegl_op_class_init (GeglOpClass *klass)
{
  GeglOperationClass              *operation_class;
  GeglOperationPointComposerClass *point_composer_class;

  operation_class      = GEGL_OPERATION_CLASS (klass);
  point_composer_class = GEGL_OPERATION_POINT_COMPOSER_CLASS (klass);

  point_composer_class->process = process;
  operation_class->process      = operation_process;
  operation_class->prepare      = prepare;

  gegl_operation_class_set_keys (operation_class,
  "name"        , "svg:color-burn",
  "compat-name" , "gegl:color-burn",
  "title"       , "Color-burn",
  "reference-hash" , "e9f58c8e3b67d0ed84d1e1875c414159",
  "description" ,
        _("SVG blend operation color-burn (<code>if cA * aB + cB * aA <= aA * aB: d = cA * (1 - aB) + cB * (1 - aA) otherwise: d = (cA == 0 ? 1 : (aA * (cA * aB + cB * aA - aA * aB) / cA) + cA * (1 - aB) + cB * (1 - aA))</code>)"),
        NULL);
  gegl_operation_class_set_key (operation_class, "categories", "compositors:svgfilter");
}

#endif
